GameArtAtlas

Game UI inspiration.

Art styles

Typographic & graphic

Expressive type, strong contrast, and assertive menu composition.

A black speech panel with a jagged white border stretches beside a character portrait, while an angled date badge anchors the classroom scene.
Persona 5 Royal

Classroom dialogue

A dense grid of illustrated skill portraits fills the character sheet, with large numerical attributes and pale borders separating the selected skill details.
Disco Elysium - The Final Cut

Character sheet

Oversized translucent Reversal lettering cuts across the fighting scene while long health bars and character portraits stretch along the upper edge.
GUILTY GEAR -STRIVE-

Reversal feedback

Ornate fantasy

Decorative frames, textured panels, and richly illustrated interfaces.

A large illustrated portrait rises above a cream dialogue panel, leaving the environment visible behind the decorative conversation frame.
Hades

Zagreus dialogue

A full-body character model stands between dark customization panels, with fine gold borders and grouped option lists framing the central figure.
Baldur's Gate 3

Character creation

A hero profile groups combat skills, equipment icons, and numerical statistics inside weathered red-brown panels, with a vertical party roster on the right.
Darkest Dungeon

Hero skills and equipment

Tactical information

Targets, resources, and actions arranged for quick decisions.

A large animated leader portrait shares the screen with dark blue diplomacy panels, compact icons, and structured rows of diplomatic information.
Sid Meier's Civilization VI

Leader diplomacy

A planetary management window layers grids, resource icons, and compact numerical rows over the star map, with teal accents defining nested sections.
Stellaris

Planet management

A targeting view presents hit probability and weapon information above the bottom action bar, keeping tactical choices close to the battlefield.
XCOM 2

Weapon targeting

Maps & navigation

Territory, routes, and layered information organized around a map.

Historical ruler portraits appear at different positions over a parchment-colored political map, joining character identity to geographic starting locations and a right-hand detail panel.
Crusader Kings III

Ruler selection

A detailed trade panel opens at the lower left of an East Asian map, joining compact economic figures to geographic trade routes.
Europa Universalis IV

Trade node

Simulation dashboards

Dense statistics and controls made readable through clear hierarchy.

Bright factory blocks and route lines fill the map view, with a compact action bar retaining access to tools at the bottom.
Factorio

Factory map

A selected colonist's information panel opens beside the colony, displaying compact attributes and needs while the settlement remains visible behind it.
RimWorld

Colonist inspection

A horizontal tray of terrain and material tiles spans the bottom of the habitat view, paired with compact editing controls.
Planet Zoo

Habitat editing

Desk & document

Documents become the interface, inviting inspection and comparison.

A parchment newspaper spreads three article columns across the screen, with red editorial controls and illustrated headlines making propaganda a tangible editing task.
Anno 1800

Newspaper editor

A rulebook and passport lie across the inspection desk, with pixelated text and rectangular document windows creating a cramped bureaucratic workspace.
Papers, Please

Document inspection

Card & inventory

Grids, slots, and cards organize objects and their attributes.

Enemy intention symbols hover above the combatants while an energy indicator and relic strip organize resources around the edges of the battle.
Slay the Spire

Enemy intentions

Blue and red multiplier blocks occupy the left column while playing cards and jokers form separate horizontal rows across the table.
Balatro

Scoring a hand

A character model stands between weapon tiles on the left and armor tiles on the right, with small numerical attributes against a muted charcoal backdrop.
Destiny 2

Character equipment

Analog terminals

Restricted color and terminal-like typography suggest older technology.

Yellow mechanical gauges line the bottom of the power-armor view, combining health, radiation, and movement information into an instrument-panel presentation.
Fallout 4

Power armor HUD

An amber radial command wheel surrounds a companion portrait, arranging small illustrated actions as wedges over the game world.
Fallout: New Vegas

Companion commands

Cyan monospaced conversation text sits on a black terminal background, using plain spacing and minimal framing to create a direct computer-chat interface.
SUPERHOT

Terminal conversation

Diegetic & in-world

Information appears on objects and surfaces inside the game world.

Cyan lights run along the suit's spine during zero-gravity movement, embedding health status in the character silhouette rather than a separate screen panel.
Dead Space

Zero-gravity status

A translucent blue inventory grid floats beside the character, with item slots and readouts presented as a projected screen within the environment.
Dead Space (2008)

Projected inventory

Manuscript & paper

Paper, ink, and book-like layouts frame information as an artifact.

Cream choice tabs sit beside a historical character scene, with handwritten-style dialogue and restrained red accents giving the menu a manuscript quality.
Pentiment

Background choices

Technical schematics

Diagrams, gauges, and precise linework explain complex systems.

The player ship's room diagram fills the left side while an enemy vessel appears at the right above segmented power and weapon controls.
FTL: Faster Than Light

Ship combat

Sports dashboards

Profiles, performance data, and team controls organized for comparison.

A compact scoreboard sits above the match view while a horizontal strip of player information and controls occupies the lower edge.
Football Manager 2024

Match broadcast

A colorful Mexico map is crowded with event icons, while compact account information and controller prompts frame the navigation screen.
Forza Horizon 5

World map