artstyle.games

Typographic & graphic

All styles
A black speech panel with a jagged white border stretches beside a character portrait, while an angled date badge anchors the classroom scene.
Persona 5 Royal
Red roses and a bold character cutout surround decorative black-and-white lettering, turning the attack aftermath into a high-contrast graphic collage.
Persona 5 Royal
Character portraits stack diagonally at the lower right with health and skill meters, framing the battlefield with high-contrast illustrated status graphics.
Persona 5 Royal
An angular street minimap sits beside stacked navigation labels, balanced by the oversized date treatment above the busy city scene.
Persona 5 Royal
A sharp Weak starburst dominates the combat scene while illustrated party portraits and segmented health meters crowd the lower corner.
Persona 5 Royal
A dense grid of illustrated skill portraits fills the character sheet, with large numerical attributes and pale borders separating the selected skill details.
Disco Elysium - The Final Cut
A full-body figure separates equipment slots from a tidy inventory grid, while cream text and small numerical stats soften the dark background.
Disco Elysium - The Final Cut
Diamond-shaped thought nodes form an irregular network beside a narrow descriptive panel, using orange highlights against a subdued gray interface.
Disco Elysium - The Final Cut
Large dice and a green success banner interrupt the conversation, contrasting the prose-heavy dialogue column with immediate visual feedback.
Disco Elysium - The Final Cut
An expressive painted portrait sits above a vertical column of dialogue choices, with one response picked out in red among pale text.
Disco Elysium - The Final Cut
Oversized translucent Reversal lettering cuts across the fighting scene while long health bars and character portraits stretch along the upper edge.
GUILTY GEAR -STRIVE-
Large Counter lettering dominates one side of the screen, with combo feedback and narrow health displays framing the illustrated fight.
GUILTY GEAR -STRIVE-
A pixel-art lobby building fills the screen with tiny player avatars, while a tall news panel organizes information along the right.
GUILTY GEAR -STRIVE-
A vertical list of button inputs overlays the left side of the fight, adding practical training information beneath the regular combat HUD.
GUILTY GEAR -STRIVE-
Large white Heaven or Hell lettering spans the scene beneath small stage and score labels, making the typographic announcement the dominant visual element.
GUILTY GEAR -STRIVE-
Character portrait markers connect across colored rectangular regions, with a selected story heading and small navigation prompts framing the relationship chart.
GUILTY GEAR -STRIVE-
Interface reference.
GUILTY GEAR -STRIVE-
Boss battle. health bars.
GUILTY GEAR -STRIVE-
Skill tree.
GUILTY GEAR -STRIVE-
Battlefield. health bars, fire, explosions, skill icons.
GUILTY GEAR -STRIVE-
Fighting arena. health bars, swords, skill icons, shields.
GUILTY GEAR -STRIVE-
Equipment slots and character information surround a central figure, with thin red frames and cyan highlights separating the dense futuristic inventory sections.
Cyberpunk 2077
Large horizontal menu labels divide the pause screen, while red interface lines and compact upper status readouts establish a stark futuristic hierarchy.
Cyberpunk 2077
Cyberware slots surround a central body silhouette, with thin red connecting lines mapping installed components to different anatomical regions on a dark background.
Cyberpunk 2077
A close-up character portrait sits beside rows of appearance options, with red headings and cyan accents framing the dark character-creation interface.
Cyberpunk 2077